HOW TO PLAY SOME GREAT
PART 1 / PART 2
PART 1 / PART 2
Many of these games appear weekly in
EIGHT IS NEVER ENOUGH
Watch great examples at
Make eye contact with the players before and after you. It is very important to follow the story, listening and focusing on each player all around the circle.
FREE WORD ASSOCIATION
Speak one word at a time around the circle. Yell out the first word or phrase that comes to mind
ONE WORD STORY
Speak one word at a time to tell a story.
One player makes a statement. Next Player responds starting with “YES AND…” Fill up your statements with descriptive words (Adjectives) and actions (Active Verbs)
ZIP – ZAP – ZUP
Clap, point and make eye contact with any other player saying “ZIP”. That player says “ZAP. The next Say’s “ZUP” Eye contact will decide ties.
MC ask Audience for a Job, Activity, Event etc. The players will present examples of the World’s Worst Doctor, Teacher, Plumber, etc. OR World’s worst person to go Skiing, Sky diving, Audition for a Play, etc. OR World’s Worst thing to hear, say or do at a wedding, birthday party, funeral etc. TIPS: Keep ideas short. Skip the set up and go right to the punch line. Make BIG choices. Use pantomime. Let the audiences imagination do the work for you. FRAME YOUR MOMENTS. Takes stage, present your idea and let ideas sink in with the audience before running away.
THREE HEADED EXPERT
Like the warm-up game, ONE WORD STORY, three players pretend to be the three heads of one expert. Audience ask questions on various subjects. Players answer question one word at a time. TIPS: Players should link up with hands behind each other. Outer players can use outer hands to gesture for team. VARIATION – All players have to talk at the same time.
Players present a series of short scenarios. First two players start a basic scene. A third player (or MC) yells “FREEZE”. The new player taps out and replaces one of the first two in the exact same physical position. A new scene is started based. Repeat. This game can be played with a large group or just a few players. TIP: Make Physical connections (Shake Hands, High Five, Dance Poses etc). These lead to great funny freezes.
HITCH HIKING EMOTIONS
Four players, each assigned and emotion, enter a car one at a time. Player one is the driver. Driver, while displaying the given emotion, establishes type (Sporty, Van, Truck etc) and destination (Country, State, City, Neighborhood etc) of the vehicle. When player two enters, both players take on the new emotion - same for players three and four. Once all players they find reasons to leave - Last in first out (Player four is first one to go). AS each player leaves, the remaining players reverse back to previous emotion until driver is left alone. Find a quick way to wrap it up.